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Ostensibly, the “story” of Bandersnatch is about depressed teenage computer programmer Stefan trying to finish writing/creating an ’80s video game based on a weird fantasy novel he loves. To that end, you’d think that trying to give Stefan want he wants — a shot at working for a big game designer — would make sense. But, if you “accept” the offer from Tuckersoft near the beginning of the story, the story will end quickly. The narrative wants Stefan to write the code for Bandersnatch at home with his dad. So, if you want to avoid this quick ending, tell Tuckersoft no when that choice pops up. If you want to get the gist of Bandersnatch and only spend 10 minutes, then, by all means, click “accept.”